A study-project which united many, many workflows.
What you see is my end result of high poly sculpting (zBrush), retopolisation to low poly model (3Ds max), normal map baking (blender), texturing (Substance Painter), motion capturing (motion builder), rigging and skinning (blender) keyframe animation and polishing (blender) , tracking shot work (blender) and final rendering (blender). ...phew...
Tron Animation Scene
Tron Character